Bj_Knows wrote:DjCleric wrote:Bj_Knows wrote:
Remember
Stunned characters have
Knockback Resist +100% (bad time to use Knockback)
Dodge automatically zero (good time for long casting time, high damage physical attacks)
Block automatically zero (good time for long casting time, high damage physical attacks)
Crit Resistance +0% (good time for Piercing Strike)
Status Resist +0% (good time for Debuffs)
First 3 are TRUE.
Not very sure how true Izit for Crit resist but Status Resist at 0% when target is stunned is definitely FALSE.
automatically zero= 0%
+0%= base percentage +0%
Knockback of 25% becomes 125%
Dodge of 50% automatically becomes zero or 0%
Block of 12% automatically becomes zero or 0%
Crit Resist of 15% becomes 15%
Status Resist of 18% becomes 18%.
A Blocking, Dodging, or Spell Dodging Opponent is:
Damage Reduction of 50% or more (50% for Spell Dodge, 100% for Phys Dodge, 50% or more for Block)
Knockback Resist +100% (Seismic Slash gets no Knockback)
Already Dodging or Blocking
Crit Resistance +100% (Piercing Strike gets no Critical Hit)
Status Resist +0%
Damage Reduction is 50% or more
Knockback of 25% becomes 125%
Crit Resist of 15% becomes 115%
Status Resist of 18% becomes 18%
A Blocking, Dodging, or Spell Dodging Opponent with an active Defend is:
Damage Reduction 75% or more (50% for Defend, 50% for Spell Dodge, 100% for Phys Dodge, 50% or more for Block)
Knockback Resist of +150% (+50% for Defend, +100% for Block, Phys Dodge, Spell Dodge)
Already Dodging or Blocking with Defend active
Crit Resist of +100% (+0% for Defend, +100% for Block, Phys Dodge, Spell Dodge)
Status Resist of +20% (+20% for Defend, +0% for Block, Phys Dodge, Spell Dodge)
Damage Reduction is 75% or more
Knockback of 25% becomes 175%
Crit Resist of 15% becomes 115%
Status Resist of 18% becomes 38%
In Teal'c fashion you could've just said 'indeed'
