by UpAllNightToGetDerpy » Mon Feb 29, 2016 8:45 pm
I haven't read the whole thread but I have a few suggestions for practical methods to implement a way to tell if a merc is good. To me, creating a blacklist per guild is only good for that guild and would take a lot of work for each GM. A global blacklist would also be problematic because it would not account for jerk mercs creating new accounts and also not allow for someone to eventually become a good merc.
1. Allow a raid setting to have a minimum current available energy. If a merc comes in with 12 e, you know he's not gonna give you good rpp.
2. Have a merc rating system. Options:
A. GM sees a good merc and gives +1 to the rating.
B. System auto-applies +1 based on minimum rpp for a mercked raid (not an in guild raid). Minimum rpp could be set by GM for the raid or each raid type could be have a globally determined minimum.
C. Achievements/challenges per raid type for mercking and getting a minimum rpp or maybe getting top 3 contributor as a merc.
3. GM and/or Guild puts stuff into a kitty that top mercs can win (or share?). Silver, GS, enchanting materials, gems?
4. Not related to mercs necessarily, raids could be set with a wager entry fee with the top rpp taking all.
5. The same thing could be used to have guild vs. guild wagers in the same raid! Both guilds enter and pay the entry fee and the guild with the most rpp splits the wager.