by Dresdor » Sun May 31, 2015 9:07 am
the current guild xp system makes it tedious to level small guilds, particularly since the officers and guild masters (and anyone active) will outlevel the raids that are available very quickly. Limiting raid access is a good thing for a guild, it means only guilds that can handle a raid are able to fire it off (preventing mercs from getting angry) but if you have your high level players forced to waste energy on low level raids if they want to help the guild, or they will simply leave and join a guild with a better raiding capacity.
For example, in my guild I'm stuck between raiding with the guild, or raiding Champion tier stuff for my next sigil.
Guild level, and the bonuses available from "buildings" is an important thing for guild choice, as is activity and other things. However, guild level is the most difficult thing to change about a guild.
Proposal: 50% of the guild xp that would be awarded for a player's RPP is given to their guild for non-guild raids (including public raids).
Benefit: This gives higher level players a way to actively contribute to a lower level guild. They would still need to raid guild raids for guild loyalty, but once that is capped there's no reason to raid guild raids except to help complete them for challenges or guild xp. It would improve guild cohesion and make players feel like they are contributing at all levels, but it is also not as good an option as raiding the lower level stuff (50% rate).