Flame Warden

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Re: Flame Warden

Postby There_Is_No_Phåse404 » Wed May 11, 2016 8:40 pm

I had to change my pants 4 times while reading this, 1 for each skill tier.....
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Re: Flame Warden

Postby Derpy_as_I_wanna_be » Wed May 11, 2016 9:26 pm

5 AoE attacks
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Re: Flame Warden

Postby _Raiden » Thu May 12, 2016 1:25 am

Omg!! Looks like i will have to start a new toon soon. This class is amazing hard to resist
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Re: Flame Warden

Postby Derpy_as_I_wanna_be » Thu May 12, 2016 5:51 am

_Raiden wrote:Omg!! Looks like i will have to start a new toon soon. This class is amazing hard to resist
Try jugg.
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Re: Flame Warden

Postby Sir_TâpsØlòt » Thu May 12, 2016 8:58 am

It says that flame net cannot be avoided? So does this mean in PvP this stun is guaranteed to never fail? If so, choosing this class over the others for a PvP toon is probably the best option I think.
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Re: Flame Warden

Postby Sir_TâpsØlòt » Thu May 12, 2016 9:01 am

I just reread the other new classes and their stuns says unavoidable as well. Will this change be implemented on the original classes as well? Or does unavoidable just mean it cannot be dodged but status resist could still come into play? Kind of confused on what unavoidable could really mean....
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Re: Flame Warden

Postby Fara » Thu May 12, 2016 9:55 am

TäpZíllâ wrote:I just reread the other new classes and their stuns says unavoidable as well. Will this change be implemented on the original classes as well? Or does unavoidable just mean it cannot be dodged but status resist could still come into play? Kind of confused on what unavoidable could really mean....


It's no change. Existing stuns have the same description.
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Re: Flame Warden

Postby Illy_the_Red » Thu May 12, 2016 12:13 pm

TäpZíllâ wrote:I just reread the other new classes and their stuns says unavoidable as well. Will this change be implemented on the original classes as well? Or does unavoidable just mean it cannot be dodged but status resist could still come into play? Kind of confused on what unavoidable could really mean....


It's not a change, Tap. These days stuns are unavoidable - meaning they can't be dodged/blocked. They can still be resisted in the normal ways. Flame Net is just Ensnare, given a different name and with fire rather than poison. Most of the abilities on these 'new' classes are from the current three or just given slightly different names/effects, so we should adapt to them pretty quickly.
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Re: Flame Warden

Postby Jumper » Thu May 12, 2016 12:32 pm

for crying out loud tap.... don't you read anymore???
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Re: Flame Warden

Postby Derpy_as_I_wanna_be » Thu May 12, 2016 12:52 pm

Stuns are magic attacks, hence not driveable... but then again, there is such a thing as "magic dodge". Hmm...
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