Lord_Venan wrote:Some points that were brought up:
Longer raids are annoying
Longer raids are meant to be easier raids and require less coordination. However I wonder if just based on the type of game this is, that the requirement to actively "play" makes long raids a lot more fatiguing than it might be in the spreadsheet MMOs. To play devil's advocate - what if a raid was 24hrs and balanced such that it was easy to finish, and offered no bonus for finishing it faster?
Thanks for all the feedback so far.
This got me thinking and it's an interesting point. I think the problem with the longer raid as it stands today is that it's also one that requires a large number of people to be involved during the entire time frame. This isn't WoW, and I think it requires a different model, which is what Venan is feeling out.
To answer your question, yes, I think a 24 hour raid COULD work, if it didn't require a full cast of people to be logged the entire time to make it happen. I'd like to see a (one or two, not all) long term raid that limited the number of concurrent seats but went on over time. Bonuses if any would be awarded on something other than duration, such as highest DPS sustained over some time frame or something similar. For guilds with people all over the globe, this could be turned into something that would bond people that couldn't be on at the same time. It also would be easier to drop in and out of. Perhaps mix it up with the phases, one normal, one onslaught, or geared toward different class skills. I think there are a lot of ways to take raids other than just time based. I'm just babbling here at this point, but I wanted to say that I like the thought process Venan. I'd love to drop in on a guild raid in progress while I'm waiting to board a plane, get a few rounds in, help the guild and then get on with things.
Denrael