In light of a thread discussing builds for the new classes, I thought I would share my flame warden build. JewelsToon is level 40 and performs admirably in PvE. I don't PvP and can offer no suggestions there.
There are many different approaches to the game. I found myself experimenting with many different approaches, and choosing those that I most enjoyed playing. Others will doubtless prefer other approaches and I wish them well. This post is to share some ideas to spark your creativity but are no substitute for your own play testing.
I have two builds I use for JewelsToon, a boss mob and a mob build. The boss works well for boss onslaught and for boss phases. The mob build can handle the occasional keeper and other solo encounters but is best for group situations. After playing with these builds for awhile, I have tweaked them and edited this post to reflect the current builds.
Each is a two handed build and each uses a mixture of melee and magic gems. The mob build is weighted slightly in favor of melee (13,286 vs 12,321), while the boss build now uses all magic gems.
Mob Build:
Fire Attacks
Flame net 1
Incinerate 3
Magma jet 3
Physical attacks
Brutal strike 3
Cleave 3
Execute 3
Whirlwind 3
Smoke bomb 3
Passives
Weapon focus 3
Elder fury 3
Flame mastery 3
Ignite 3
Vengeance 1
Riposte 1
Amplify red
Amplify yellow
It is weighted for physical because i usually lead with the whirlwind and that ends matters. If I'm up against a buff group (such as phase 1 of SQ), I will lead with the magma jet and then the whirlwind. Cleave is for quick cleanup, while the other attacks focus on single opponents.
Boss build
The boss build is the same as the group build except:
Fiery strike 3 replaces cleave 3
Execute goes down to level 2 and Vengeance goes up to level 3
Riposte disappears
For a toon with all the agility of a justi, the flame warden fares remarkably well in phase 3 TSR. I use spirit runes but the real key to keeping the hunter off his game is magma jet. Otherwise, I largely alternate between brutal strike and incinerate, and try to time things so brutal strike is the first attack with a "new" hunter (with whirlwind being helpful there). Smoke bomb and flame net deal with disarm and dragon breath. Fiery strike keeps the very important DoT going in the face of the hunter's high resistance at that level. and Execute is there for the occasional quick kill. With a speed elixir and haste potion, she almost never dies.
With the originator in phase 3 of PM, I lead with magma strike and follow it up with brutal strike and then incinerate. If needed, I do smoke bomb next and can polish him off easily from there.